# AiBio.Store whitepaper — how the game and business work

Canonical: https://aibio.store/learn/aibio-store-whitepaper/
Updated: 2026-09-26
Publisher: AiBio.Store (https://aibio.store/)

> AiBio.Store is an entertainment business - a browser game in a small crypto city, plus a store where members sell real digital products. Every reward paid to players comes out of a share of AiBio's own net revenue, has a daily cap, and drops to zero when revenue does. Nothing is promised as a fixed return. This paper gives every formula, limit and risk.

## 1. Summary

AiBio.Store (also written AIBIO) runs in any web browser, including in-app and wallet browsers, and can be installed as an app (PWA). It combines two things:

1. **A game.** Every member gets a Room with a robot Pilot and virtual mining machines, plus missions, parts, crafting, arcade games and seasonal events.
2. **A store.** Members can sell digital products to buyers who pay in crypto, and can earn a commission for promoting other people's products.

AiBio.Store is **entertainment with real products. It is not an investment scheme.** It does not sell shares, promise fixed daily returns, or pay one member with another member's deposit. The rules below are the ones the server runs.

| Item | Current rule |
|---|---|
| Where rewards come from | A share of AiBio's **net revenue**, averaged over the last 7 days |
| Reward pool | 40% of net revenue from real products + 15% of net revenue from game items |
| Hard limit | Rewards + rig starter budget + commissions + other bonuses ≤ **50% of gross revenue** |
| When revenue is zero | The pool is **zero** |
| Daily cap per Room | 12% of the value of its machines. This is a ceiling, not a target |
| Free starter reward | $0.01 per day for active members, paid from AiBio's marketing budget (not from the reward pool) while the promotion runs |
| Commissions | Paid from the price of each sale, separately from the reward pool |
| Fixed-return packages | Discontinued. No new purchases are possible |
| Free bonus jackpot | A mining machine worth $10,000 (AI Core), never cash, so it cannot drain the treasury. Odds are shown in the app |
| Deal ladder | 25 one-time deals from $1 to $5,000, each with its own exclusive machine, at 95–99% off the catalog value. A deal machine's daily cap is 12% of the price actually paid |

Numbers marked "default" can be changed by the operator. The app always shows the current values, and live totals are on the [statistics page](/stats).

## 2. Why this model

Many "earn" sites promise a fixed percentage a day. A promise like that can only be kept while new money keeps arriving, and it fails when the new money stops. AiBio.Store is built the other way round:

- **Revenue first, rewards second.** The pool is calculated from money AiBio has already earned, never from money it hopes to earn.
- **Rewards shrink with revenue.** A quiet week means a smaller pool. A week with no revenue means no pool.
- **The company always keeps at least half** of its gross revenue, so the business can pay its costs and keep running.
- **Real products carry more weight than game items.** Revenue from products that buyers use (digital goods, memberships, store fees, advertising) funds the pool at 40%. Revenue from game items funds it at only 15%, so rewards are not mainly paid for by new players buying machines.

## 3. Where revenue comes from

AiBio.Store earns money in ordinary ways:

| Source | What the buyer gets |
|---|---|
| Game items | Machines, Pilots, Spaces, packs and passes that change how the game plays |
| Creator plans | Paid seller plans with lower fees and more tools |
| Store fees | A platform fee on each digital product sold through a member's store |
| Advertising | Paid placements and campaigns shown to players |
| Marketplace fees | A fee when players trade items with each other |
| Arcade | A small built-in house edge on provably fair games |

Each payment is a row in the ledger. The ledger is also the source for the reward pool described next.

## 4. Reward economy

### 4.1 Measuring revenue

Every few minutes the server adds up the ledger for the last 7 days and divides by 7, giving a daily average. Using a week instead of a single day keeps the pool stable, so one large sale does not cause a spike.

- **Real-product net** = creator plans + advertising + store fees − refunds − commissions paid on them
- **Game net** = game items + marketplace fees + arcade result + legacy packages − team commissions on game items
- **Gross** = real-product gross + game gross
- **Net** = real-product net + game net − estimated payment costs (1% of gross)

### 4.2 The pool

*raw pool = 40% × real-product net + 15% × game net*

The raw pool is then limited three ways:

- **Hard limit:** *pool + rig starter budget + commissions + other bonuses ≤ 50% × gross*. "Other bonuses" are mission and challenge bonuses, daily check-in and the free bonus.
- **Net limit:** *pool + rig starter budget ≤ net*.
- **Optional ceiling:** an operator-set maximum, if one is set.

A negative net counts as zero. **If revenue is zero, the pool is zero.**

### 4.3 Sharing a block

The day is divided into 10-minute blocks (144 a day). Each block's reward is split between the Rooms that are running, in proportion to their power. This is the same approach used by long-running mining games.

*block reward = pool ÷ 144*

*Room share = block reward × Room power ÷ total power of running Rooms*

*Room power = Σ machine power × (1 + Pilot bonus ÷ 100)*

Machine power per dollar rises slightly with price: *power = price × 100 × (1 + 0.08 × log10(price))* GH/s.

### 4.4 Daily cap per Room

*daily cap = value of the Room's machines × 12%*

The cap is a ceiling only. Most days a Room earns much less, because the pool is limited by revenue and shared by everyone. Any reward a Room cannot receive because of its cap stays with AiBio.

**Example.** Suppose gross revenue averages $1,000 a day: $500 from real products and $500 from game items. Team commissions total $200, so each side has about $400 net.

| Step | Amount |
|---|---|
| Real-product share (40% × $400) | $160 |
| Game share (15% × $400) | $60 |
| Pool before the hard limit | $220 |
| Hard limit (50% of $1,000, minus $200 commissions, minus rig starter budget) | about $290 |
| Pool paid to players | **$220 a day** |

If members' machines are worth $20,000 in total, the 12% caps add up to $2,400, but only $220 is shared. That is about **1.1% a day on average**. When revenue falls, this figure falls with it.

### 4.5 Free starter reward

Every active member (someone who opened their Room in the last 24 hours) gets a free **$0.01 a day** from the free Pilot. This is a **promotion paid from AiBio's marketing budget**, like a sign-up bonus. It is not taken from the reward pool, it is not a salary, and AiBio can end it at any time.

Rigs crafted from parts and prize rigs earn from a separate starter budget of at most **10% of net revenue**. If demand exceeds that budget, every rig's output shrinks by the same factor, and with no revenue that budget is zero.

### 4.6 Collect and balance

Mined amounts build up as *pending* and move to the balance with **Collect**. Deposits, purchases, rewards, commissions and withdrawals are all ledger rows. **A balance is always calculated from the ledger and is never stored as a free-standing number.**

## 5. Power hours and visitors

A Room only mines while it has power hours:

- New Rooms start with **72 hours**. Members invited through a friend's link get **+24 hours**.
- Each unique real visitor who stays at least **10 seconds** on a member's public Room adds **1 hour**. The limit is 72 hours a day, with at most 720 hours stored.
- A visit counts once per Room, per IP address and device, per day. It never counts from the owner and needs a one-time server token. Automated or repeated visits are ignored.

## 6. Commissions (separate from rewards)

Members get a personal link. People who join through it become their team, up to **10 levels** deep.

- Commissions are paid **only from purchases**: game items, creator plans and products. **They are never paid on deposits.**
- Default rates for game items by level: 15%, 10%, 5%, 3%, 2%, 1%, 1%, 0.5%, 0.5%, 0.5%. A member earns from level *n* only when their own VIP level is at least *n*.
- **Product affiliate:** a seller can offer 0–50% of each sale to whoever brought the buyer. Buying through your own link is rejected, and product commissions are held for a short period so refunds can be reversed.
- Commissions are part of the 50% hard limit. The more commission a period pays, the smaller that period's pool.

## 7. The store: real products

Every member can open a store and publish digital products: files, guides, templates, access and more. The Free plan allows 3 products with a 20% platform fee. Paid plans raise the product limit and lower the fee step by step: 15%, 10%, 7%, 5% and 3%. Buyers pay the exact price in Litecoin or Bitcoin and receive the product as soon as the payment confirms. The seller receives the price minus the platform fee and any affiliate commission they chose to offer.

Buyers pay for a product they can use. That is what separates a business from a scheme where the only "product" is the promise of a return.

## 8. Payments

- **Product checkout:** Litecoin or Bitcoin only, through the game's own Bitcart server.
- **Balance deposits:** Litecoin and Bitcoin through Bitcart, or USDT (TRC20, BEP20, TON) through PayKassa from $50. Each order shows the coin, address, exact amount and a countdown, and updates on its own to paid or expired.
- **Withdrawals** go to the member's own wallet. Minimums are $1 in Litecoin, $10 in TRON or BNB, $50 in USDT on TRC20 or BEP20, and $200 in Bitcoin. Daily limits and review apply.
- **There is no AiBio token.** Balances are in US dollars and paid out in established coins.

## 9. Fair play and anti-fraud

- Ledger-based balances: every change is a row with a reason.
- Free Pilots never share the machine pool — they only receive the $0.01 promotional reward — so bulk bot accounts cannot dilute the pool.
- Visits and clicks are unique per IP address and device and use one-time tokens.
- Self-referral and referral loops are blocked. Multi-account signals are reviewed.
- Full rules: [fair play](/fair-play), [terms](/terms), [refunds](/refunds) and [earnings disclosure](/risk-warning).

## 10. Transparency

- **Public [live statistics](/stats)**, computed from the ledger: members, active Rooms, network power, the current daily pool, and total and latest payouts.
- **Public Room pages** for every member.
- **Same formulas everywhere:** this paper, the in-app screens and the server use the same rules. When a rule changes, this page is updated, and the "updated" date at the top shows when.

## 11. Roadmap

These items are planned and are **not live yet**:

- **AiBio City:** the game map becomes a small city. Your Room, a Quest Board, a VIP Mall of official AiBio products, your own Shop building, a Market Street of member stores, Club Houses for paid communities, and a Hall of Fame of verified sales.
- **Official AiBio products** that any member can sell in their own store for a commission, including a crypto starter guide, pro versions of our free tools, a daily market data dashboard and a seller kit.
- **Browser memberships:** paid communities and members-only content inside AiBio, renewed by crypto invoice.
- **Discover:** a directory of member stores, ranked by verified sales.
- **Verified buyer reviews** and **sponsored quests** paid for by merchants.
- More free tools and guides, in 24 languages.

## 12. Risks

AiBio.Store is a **game and a store, not a bank, exchange or investment product**.

- **Game rewards are not guaranteed.** They depend on AiBio's revenue, your share of power, your power hours and the daily cap, and they can be zero.
- **Buy game items for fun.** Do not buy them expecting to get your money back.
- **Crypto has its own risks:** prices move, and networks can be slow or expensive.
- **Settings can change.** The operator can adjust settings within the limits above. The 50% hard limit and the revenue-only pool are the core of the model.

Read the [earnings disclosure](/risk-warning) before buying anything.

## FAQ

### Where does the money for rewards come from?

From AiBio's own net revenue over the last 7 days: 40% of net revenue from real products plus 15% of net revenue from game items. Rewards, free starter rewards and commissions together never exceed half of gross revenue. With no revenue there is no pool.

### Is AiBio.Store a Ponzi scheme or HYIP?

No. Those models promise a fixed return and pay it with newer deposits. AiBio.Store promises no return and sells real products and game items. It pays rewards only from a capped share of revenue it has already earned, and it keeps at least half of that revenue.

### How much can a machine earn per day?

Never more than 12% of its price per day, and usually far less. The real figure depends on the revenue-funded pool and how many Rooms share it. The app shows a current estimate, not a promise.

### Are commissions paid from the reward pool?

No. Commissions come from the price of each sale at the moment of purchase. They do count toward the 50% hard limit, which keeps the total that goes back to members under control.

### What happened to the fixed-return packages?

They are discontinued and no new packages can be bought. Packages bought earlier are paid to the end of their term, and those payments reduce the reward pool.

### Can I see the real numbers?

Yes. The [statistics page](/stats) shows members, active Rooms, network power, the current daily pool and payouts. It is computed from the ledger and refreshed every 10 minutes.
